From e21b1c797955a231f2bcf71818e0259fbb6aeba1 Mon Sep 17 00:00:00 2001 From: Runt <qingingrunt2010@qq.com> Date: Fri, 27 Jun 2025 15:57:25 +0000 Subject: [PATCH] 相机权限 --- LiveProject/views/VideoRendererView.swift | 65 +++++++------------------------- 1 files changed, 14 insertions(+), 51 deletions(-) diff --git a/LiveProject/views/VideoRendererView.swift b/LiveProject/views/VideoRendererView.swift index 960aa78..67fdc70 100644 --- a/LiveProject/views/VideoRendererView.swift +++ b/LiveProject/views/VideoRendererView.swift @@ -7,57 +7,20 @@ import SwiftUI import MetalKit -struct MetalVideoRenderView: UIViewRepresentable { - // 统一接口,接收各种视频源的帧数据 - var frameData: VideoFrameData? - - func makeCoordinator() -> Coordinator { - Coordinator(self) - } - +struct VideoRendererView: UIViewRepresentable { + let renderer: MetalRenderer // 自定义 Metal 渲染器,支持传入 RGBA/YUV 数据帧 + func makeUIView(context: Context) -> MTKView { - let mtkView = MTKView() - mtkView.device = context.coordinator.device - mtkView.delegate = context.coordinator - mtkView.framebufferOnly = false - mtkView.colorPixelFormat = .bgra8Unorm - mtkView.autoResizeDrawable = true - return mtkView + let view = MTKView() + view.device = MTLCreateSystemDefaultDevice() + view.colorPixelFormat = .bgra8Unorm + view.clearColor = MTLClearColor(red: 0.2, green: 0.5, blue: 0.7, alpha: 1.0) + view.delegate = renderer + view.isPaused = false + view.enableSetNeedsDisplay = false + renderer.setup(view: view) + return view } - - func updateUIView(_ uiView: MTKView, context: Context) { - // 更新帧数据 - context.coordinator.updateFrame(frameData) - } - - class Coordinator: NSObject, MTKViewDelegate { - var parent: MetalVideoRenderView - var device: MTLDevice - var commandQueue: MTLCommandQueue - var pipelineState: MTLRenderPipelineState - var textureCache: CVMetalTextureCache? - - // YUV转RGB的着色器 - var yuvConversionPipeline: MTLComputePipelineState? - - init(_ parent: MetalVideoRenderView) { - self.parent = parent - self.device = MTLCreateSystemDefaultDevice()! - self.commandQueue = device.makeCommandQueue()! - - // 初始化Metal资源 - // (这里需要设置渲染管线和纹理缓存) - } - - func updateFrame(_ frameData: VideoFrameData?) { - // 根据不同的帧数据格式(YUV/RGBA)进行处理 - // 将数据转换为Metal纹理 - } - - func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {} - - func draw(in view: MTKView) { - // 执行Metal绘制命令 - } - } + + func updateUIView(_ uiView: MTKView, context: Context) {} } -- Gitblit v1.9.1