From 37251af47d1c5e622e8e62a76ff7077f9cd87069 Mon Sep 17 00:00:00 2001
From: Runt <qingingrunt2010@qq.com>
Date: Fri, 27 Jun 2025 15:43:44 +0000
Subject: [PATCH] 相机权限

---
 LiveProject/views/VideoRendererView.swift |   58 ++++++++++------------------------------------------------
 1 files changed, 10 insertions(+), 48 deletions(-)

diff --git a/LiveProject/views/VideoRendererView.swift b/LiveProject/views/VideoRendererView.swift
index 960aa78..f3b0341 100644
--- a/LiveProject/views/VideoRendererView.swift
+++ b/LiveProject/views/VideoRendererView.swift
@@ -7,57 +7,19 @@
 import SwiftUI
 import MetalKit
 
-struct MetalVideoRenderView: UIViewRepresentable {
-    // 统一接口,接收各种视频源的帧数据
-    var frameData: VideoFrameData?
-    
-    func makeCoordinator() -> Coordinator {
-        Coordinator(self)
-    }
-    
+struct VideoRendererView: UIViewRepresentable {
+    let renderer: MetalRenderer  // 自定义 Metal 渲染器,支持传入 RGBA/YUV 数据帧
+
     func makeUIView(context: Context) -> MTKView {
         let mtkView = MTKView()
-        mtkView.device = context.coordinator.device
-        mtkView.delegate = context.coordinator
+        mtkView.device = MTLCreateSystemDefaultDevice()
         mtkView.framebufferOnly = false
-        mtkView.colorPixelFormat = .bgra8Unorm
-        mtkView.autoResizeDrawable = true
+        mtkView.enableSetNeedsDisplay = false
+        mtkView.isPaused = true
+        mtkView.delegate = renderer
+        renderer.setup(view: mtkView)
         return mtkView
     }
-    
-    func updateUIView(_ uiView: MTKView, context: Context) {
-        // 更新帧数据
-        context.coordinator.updateFrame(frameData)
-    }
-    
-    class Coordinator: NSObject, MTKViewDelegate {
-        var parent: MetalVideoRenderView
-        var device: MTLDevice
-        var commandQueue: MTLCommandQueue
-        var pipelineState: MTLRenderPipelineState
-        var textureCache: CVMetalTextureCache?
-        
-        // YUV转RGB的着色器
-        var yuvConversionPipeline: MTLComputePipelineState?
-        
-        init(_ parent: MetalVideoRenderView) {
-            self.parent = parent
-            self.device = MTLCreateSystemDefaultDevice()!
-            self.commandQueue = device.makeCommandQueue()!
-            
-            // 初始化Metal资源
-            // (这里需要设置渲染管线和纹理缓存)
-        }
-        
-        func updateFrame(_ frameData: VideoFrameData?) {
-            // 根据不同的帧数据格式(YUV/RGBA)进行处理
-            // 将数据转换为Metal纹理
-        }
-        
-        func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {}
-        
-        func draw(in view: MTKView) {
-            // 执行Metal绘制命令
-        }
-    }
+
+    func updateUIView(_ uiView: MTKView, context: Context) {}
 }

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